Zeff Bao

 Game Designer | Technical Designer



Honkai Impact 3rd

COMBAT DESIGNER - ENEMY DESIGN FOCUS

Honkai Impact 3rd is an ACG action game.

In the project, I was primarily responsible for the design and development of in-game enemies, 
including their core gameplay, skills, AI(Behavior Tree), state machines, 
as well as their appearance and environmental design.





THE OUTCOME

Combat Design


1.Communicated and cooperated with artists, programmers and QA

2.Design and create in-game monster AI (Behavior Tree) , state machines and gameplay mechanics

3.Participated in playtest, follow up on player feedback to balance and iterate game content Review and integration of art assets & program function

4.A boss I designed received the highest player rating in the game's history.