Honkai Impact 3rd
COMBAT DESIGNER - ENEMY DESIGN FOCUS
Honkai Impact 3rd is an ACG action game.
In the project, I was primarily responsible for the design and development of in-game enemies,
including their core gameplay, skills, AI(Behavior Tree), state machines,
as well as their appearance and environmental design.
THE OUTCOME
Combat Design
1.Communicated and cooperated with
artists, programmers and QA
2.Design and create in-game monster AI
(Behavior Tree)
, state machines and gameplay mechanics
3.Participated in playtest, follow up on player feedback to
balance and iterate game content Review and integration of art assets & program function
4.A boss I designed received the highest player rating in
the game's history.